Project information
Summary
Step into the thrilling world of Low Batt, a heart-pounding Top Down Shooter that pits you against the formidable security forces of L.E.A.D. Industries. Navigate through intense challenges requiring a blend of skill and strength and embark on an epic robotic adventure to rescue your robo-dog.
Awards
GDWC Hobby Game finalist
My contribution
Minions
Their objective is chase and disrupt the player.
Works in groups to surround the player.
Executes melee attacks when in range.
AI Perception
Detects the player using sight and hearing.
Once detected, enemies abandon their patrol and start chasing the player.
Patrol
Follows predefined patrol points in a cyclic route.
Can also move randomly instead of following a set path.
Chase behavior
Based on the Kung Fu Circle design theory.
Enemies attempt to surround the player while blocking escape routes.
Prevents enemies from clustering too tightly, allowing for dynamic gameplay.
Melee attack
Enemies attempt a melee attack when close enough.
A successful hit pushes the player backward.
Enemy death
Spawns a particle effect upon enemy death.
Enemies enter ragdoll mode for a dynamic visual impact.
After a short time, they blend out and disappear.
Pickup boxes
Uses Unreal Engine Chaos for realistic destruction.
Breaks into shards upon impact.
Spawns a pickup item when destroyed.
Shards gradually blend out and disappear over time.