Navigation Simulator
Project information
- Category: Engine and Graphics programming
- Members: Marc
Fuertes Costa
Raül Lerma Mínguez - Project date: September 2022 - July 2023
Summary
This navigation simulator was made during our 2nd year of HND in Computing using EDK3, the SDK made by ESAT. In this project we had to learn some basics of engine programming and graphics, having to reimplement or use the features that offer EDK3.
My contribution
FlyCam
Free-moving camera system enabling unrestricted navigation within the 3D environment.
Supports movement along all three axes XYZ with pitch, yaw, and roll rotations.
Cubemap
Six 2D textures mapped to the faces of a cube to create a seamless 360-degree view.
Improved the immersion and aesthetic appeal of 3D scenes.
Controller movement
Implemented comprehensive support for both controllers and mouse/keyboard inputs.
Processed analog joystick input for smooth movement and digital button presses for precise actions.
Reimplementation of Program, Texture, GPUmanager
Implemented Shader, Texture and process GPU communication within a learning environment
ImGui
User friendly UI to handle the graphics demo
Show relevant performance data such as FPS or drawcalls
Handle entities on runtime
Toggle postprocesses
Wireframe
Implemented a wireframe mode for visual debugging and scene analysis.
Enabled runtime toggling between solid and wireframe rendering for flexibility.
Custom geometry
Implemented algorithms for generating basic primitives
Cubes, spheres, planes, surface revolution and terrain with perlin
Phong System
Classic lighting system including directional, point and spot lights.
Calculated light reflection using ambient, diffuse, and specular terms.